I had a hard time telling the bullets apart from the background.
Thanks for playing! And sorry about that, we passed through many versions of the background and we though this one was good
It's just a reskinned clone of one of the Notebook Wars games. Even has the same shop with the same upgrades.
The browser could not allocate enough memory for the WebGL content. If you are the developer of
this content, try allocating less memory to your WebGL build in the WebGL player settings
The game can only be played through a pc or laptop at the moment . Mobile support is a bit far off I'm afraid .
You are Jimbo Solidar, the crazy-eyed shiny butt. Your ultimate fate is to infiltrate 20 bears at once.
The physics works ok and the art is competent but it's a generic "artillery" type game with nothing new.
Also the ad at the end doesn't have a button to close or go back to menu.
Hi. Thank you for your review. The full version has more content and unique features. And just for you, I have attached back button to ad screen, сheck this!
First, get rid of the "fog" and make it a bit brighter so we can see what is going on... I got killed the first time because I didn't see the wheel to open the first stone door.
Second, we need a better way to input the numbers, whether by actually typing them or bigger sliders with notches on them so we don't spend too much time trying to get it right when we can get killed.
Third, I don't know the symbols of the zodiac by heart had to google them and that lost time got me killed so give us the full clue even if in two locations like one for the numbers and one for the symbols of each sign.
Otherwise it's a pretty decent first game. Keep up the good work.
Thank you for playing and for your feedback.
I did find the sliders to be a bit small when I finished this version of the prototype level and they do need to be bigger. With full-screen mode turned on it is relatively o.k. but in windowed mode it’s almost unplayable.
Two locations with degrees and symbols is a very good idea and it will also expand the exploration aspect of the level a bit.
The wheel was supposed to be a little harder to spot but maybe I overdone the blending part :) I think that the gamma values in the level could be higher, I made them slide from 0.8 to 1 but they can go up to 1.2 without disturbing the color-values.
Thank you again for feedback and I hope you enjoyed the level.
Very nice for a first game. Keep up the good work.
Webgl doesn't work on firefox. Please upload the webplayer version as a separate version. No rating for now.
Works just fine in my firefox browser. Maybe give it some time to load.
Thank you for your comment. :)
> Localstorage limit
We will put this into consideration.
Awesome game so far. The mechanics are pretty unique and it controls very well. The graphics and sound design are also nice. Big bug: The game will not save on firefox. I'll pm you with more details.
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