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9 Game Reviews w/ Response

All 12 Reviews

EDIT: after the update it became possible to control as intended, made it to the end.
cool idea for an alternative control scheme and a decent little game.
updated rating to reflect
keep up the good work and stay awesome
ORIGINAL REVIEW:
the idea is cool but space does not work with diagonals on many keyboards(including the one i'm using), and alternative key x cannot be held down for the same effect

mmattugh responds:

I wasn't aware of that thank you so much for telling me :)!

I fixed the issue with the X key and I made a bunch of other alternative keys so maybe you can find one that's more comfortable.

It's ok.
I had a hard time telling the bullets apart from the background.

MonoFlauta responds:

Thanks for playing! And sorry about that, we passed through many versions of the background and we though this one was good

The browser could not allocate enough memory for the WebGL content. If you are the developer of

this content, try allocating less memory to your WebGL build in the WebGL player settings

monkeypantyhose responds:

The game can only be played through a pc or laptop at the moment . Mobile support is a bit far off I'm afraid .

The physics works ok and the art is competent but it's a generic "artillery" type game with nothing new.
Also the ad at the end doesn't have a button to close or go back to menu.

vdmoparin responds:

Hi. Thank you for your review. The full version has more content and unique features. And just for you, I have attached back button to ad screen, сheck this!

First, get rid of the "fog" and make it a bit brighter so we can see what is going on... I got killed the first time because I didn't see the wheel to open the first stone door.
Second, we need a better way to input the numbers, whether by actually typing them or bigger sliders with notches on them so we don't spend too much time trying to get it right when we can get killed.
Third, I don't know the symbols of the zodiac by heart had to google them and that lost time got me killed so give us the full clue even if in two locations like one for the numbers and one for the symbols of each sign.
Otherwise it's a pretty decent first game. Keep up the good work.

Ganderoleg responds:

Thank you for playing and for your feedback.
I did find the sliders to be a bit small when I finished this version of the prototype level and they do need to be bigger. With full-screen mode turned on it is relatively o.k. but in windowed mode it’s almost unplayable.
Two locations with degrees and symbols is a very good idea and it will also expand the exploration aspect of the level a bit.
The wheel was supposed to be a little harder to spot but maybe I overdone the blending part :) I think that the gamma values in the level could be higher, I made them slide from 0.8 to 1 but they can go up to 1.2 without disturbing the color-values.
Thank you again for feedback and I hope you enjoyed the level.

Webgl doesn't work on firefox. Please upload the webplayer version as a separate version. No rating for now.

WarmanSteve responds:

Works just fine in my firefox browser. Maybe give it some time to load.

So far it's shaping up to be an awesome game. The controls are very fluid and everything looks and sounds great. My one complaint is that you're using localstorage for saving. The localstorage limit on firefox makes saving impossible on my machine. Please please please give us the possibility to use cookies for saving.

TwinBlazar responds:

Thank you for your comment. :)

> Localstorage limit
We will put this into consideration.

Awesome game. Fluid movement, cute characters, lots of secrets and great story.
The controls take some getting used to, but they're not the worst I've seen. Key rebinding would be appreciated, though.
My one big problem is that it doesn't seem to save for me. It says load failed, save not exist in slot 1.
I just lost several hours if there's no solution for this.

TwinBlazar responds:

Thank you for your response.

Could you please see if you are setting your browser to always clear offline data and what not?

The game's saved data will vanish if such container is cleared.

These larva games keep getting better with every iteration.
I really love the concept of a mix of idle and strategy games, it's actually something I thought about for when I started making games, hope you don't mind if I use the designation of STS.
I've spent many hours already on this game and expect to spend many more.
Keep up the good work.
Two bugs I encountered:
With the present version (1.7) the game stopped saving for me... My save was gone when it loaded the new version and I decided to start over but it was gone again when I came back.
On one of the previous versions (I think it was when you added x10 checkbox on hunting grounds) the game gave me twenty imagos when I entered a hunting ground even though my maximum at the time was three so for the remainder of that playthrough I had 20/3 imagos.

plopix responds:

Hello.
Yes please fell free to use the STS designation, let's promote the genre and make something of it!
I believe there is a true lack of games like that, like strategy games that are not frantic and clickfests, and God Games. There is a real gap between fast-paced strategy games, and idle games with no real world, no real graphics and interaction, that has not really been filled yet.

About the saving bug, that is strange, can you confirm me that you still have this issue ? I tried on three different browsers, and I see no problems. Do you have cookies disabled ?
About the other bug, that was totally my mistake, I made tests in a level and added 20 imagos on it, and I forgot to remove them when I uploaded the new version. This version was online for something like 5 minutes, but I guessed you started playing right at that moment.
Sorry for that. Here are 20 free imagos to try to be forgiven. :)

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