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12 Game Reviews

9 w/ Responses

EDIT: after the update it became possible to control as intended, made it to the end.
cool idea for an alternative control scheme and a decent little game.
updated rating to reflect
keep up the good work and stay awesome
ORIGINAL REVIEW:
the idea is cool but space does not work with diagonals on many keyboards(including the one i'm using), and alternative key x cannot be held down for the same effect

mmattugh responds:

I wasn't aware of that thank you so much for telling me :)!

I fixed the issue with the X key and I made a bunch of other alternative keys so maybe you can find one that's more comfortable.

It's ok.
I had a hard time telling the bullets apart from the background.

MonoFlauta responds:

Thanks for playing! And sorry about that, we passed through many versions of the background and we though this one was good

It's just a reskinned clone of one of the Notebook Wars games. Even has the same shop with the same upgrades.

The browser could not allocate enough memory for the WebGL content. If you are the developer of

this content, try allocating less memory to your WebGL build in the WebGL player settings

monkeypantyhose responds:

The game can only be played through a pc or laptop at the moment . Mobile support is a bit far off I'm afraid .

The physics works ok and the art is competent but it's a generic "artillery" type game with nothing new.
Also the ad at the end doesn't have a button to close or go back to menu.

vdmoparin responds:

Hi. Thank you for your review. The full version has more content and unique features. And just for you, I have attached back button to ad screen, сheck this!

First, get rid of the "fog" and make it a bit brighter so we can see what is going on... I got killed the first time because I didn't see the wheel to open the first stone door.
Second, we need a better way to input the numbers, whether by actually typing them or bigger sliders with notches on them so we don't spend too much time trying to get it right when we can get killed.
Third, I don't know the symbols of the zodiac by heart had to google them and that lost time got me killed so give us the full clue even if in two locations like one for the numbers and one for the symbols of each sign.
Otherwise it's a pretty decent first game. Keep up the good work.

Ganderoleg responds:

Thank you for playing and for your feedback.
I did find the sliders to be a bit small when I finished this version of the prototype level and they do need to be bigger. With full-screen mode turned on it is relatively o.k. but in windowed mode it’s almost unplayable.
Two locations with degrees and symbols is a very good idea and it will also expand the exploration aspect of the level a bit.
The wheel was supposed to be a little harder to spot but maybe I overdone the blending part :) I think that the gamma values in the level could be higher, I made them slide from 0.8 to 1 but they can go up to 1.2 without disturbing the color-values.
Thank you again for feedback and I hope you enjoyed the level.

Very nice for a first game. Keep up the good work.

Webgl doesn't work on firefox. Please upload the webplayer version as a separate version. No rating for now.

WarmanSteve responds:

Works just fine in my firefox browser. Maybe give it some time to load.

So far it's shaping up to be an awesome game. The controls are very fluid and everything looks and sounds great. My one complaint is that you're using localstorage for saving. The localstorage limit on firefox makes saving impossible on my machine. Please please please give us the possibility to use cookies for saving.

TwinBlazar responds:

Thank you for your comment. :)

> Localstorage limit
We will put this into consideration.

Awesome game so far. The mechanics are pretty unique and it controls very well. The graphics and sound design are also nice. Big bug: The game will not save on firefox. I'll pm you with more details.

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